Cheese Chasers is the fourth game in my challenge to learn game development by creating a game every 18 days. 

An Asteroids clone except your a ship made of cheese and the mice randomly floating in space really want to get to you! As they approach, you must use your amazing blasters to kill them, but beware, they like to duplicate until they're small enough not to.  The waves keep growing larger, but power-ups should help you stay alive as long as possible!

Critical feedback is absolutely welcome!

Thanks for playing. <3

Updated 1 day ago
Published 5 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorProblem 18
GenreAction, Shooter
Made withAseprite, Godot, Audacity
Tags2D, Asteroids, Casual, Indie, No AI, Retro
Code licenseMIT License
Asset licenseCreative Commons Attribution v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityHigh-contrast
LinksBlog, Bluesky, Twitter/X, GitHub

Development log

Comments

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(1 edit) (+1)

Fun game! Reguarding the post you made, like the other user said I'm pretty sure it's something fixable with preloading the power-ups with @onready :)

(+1)

Thanks for playing! I've given an attempt to preloading and hopefully it's better now.

(+1)

Yep, no more stutters during gameplay. good work!

(+1)

Wait, really? That's awesome! Thank you for re-testing! <3

(+1)

It was pretty fun. Love the sound effects and design too!

Thank you!

(+1)

Might want to add some like sprite preloading, the game would freeze for me whenever I saw a new powerup for the first time. Overall quite fun though!

Oh, that's very interesting. I had no idea such a "simple" game would require preloading already!
Thank you for playing, and thanks for the feedback!